Dome Wars Weapons

Standard Missiles:
Baby Missile
Missile
ICBM             - generic explosion, from small to large explosion
Little Boy
Fat Man
Armageddon

(size) Roller - rolls down hills until land goes up, or hits tank, small explosion
                       up rollers roll up the hill

Dirt Weapons:
Dustbuster - a dirt removing weapon (circular explosion)
Digger - another dirt removing weapon; this weapon causes all the dirt around it to
                   collapse
Dirt Bomb - place a chunk of dirt where your shot lands (useful as a cheap shield in an
                   emergency)

Defense Weapons:
Shields - protection against explosions
Gopher - Bury your tank into the ground. Using a power of 1000 will use the
max. power of the weapon, while 500 will take you half way, etc.
Warp - Move your tank to another random spot on the screen. If you land on
someone else, you will kill them. However, there is a 10% chance that something
will go wrong, and you won't survive the warp.
Auto Defense - allow you to put up shields before the round begins
Impact Brace - minimize the effects of falling (you don't take damage)
Anti-Gravity - don't fall! This is automatically in use once you buy it
Batteries - (+ 10) power up after taking some damage
Retreat - in those situations where you are bound to lose, get out of there to avoid
giving the other players cash for killing you.
Hovercraft - This allows you to float your tank across straight land, or down hills.
Be warned that you will lose health for falling too far. Use the arrow keys to move.

Guidance Weapons:
Cruiser - horizontal guidance (tracks on the mouse location at the time of the shot)
Bomb - vertical guidance
Horiz/Vert Napalm - Napalm that tracks horizontally or vertically
Ceil Funky/Missile/… - these weapons set your power so that they just barely get to the top of the screen.
Both Guidance - Complete control over where the shot hits

Special Weapons:
(Size)-(Quantity) Shot - Shoot a warhead that will split into (Quantity) different
shots when it reaches the apex of its flight. Explosion radius varies with (Size).
Napalm - That icky burning stuff that ruins a tanks day. Particularly good against
shields.
Funky - Upon hitting the ground this shot will break out into a few random extra
explosions.

Investment:
These weapons will allow you to invest your extra money with different risk
to try and make more.
Bank Bonds: You always get about 6% back on your investment. (safe)
Stock options: You have 20% chance of losing all your money, 20% chance
of doubling your money, and a 60% chance of no return on the investment.
Ventures: You have 10% chance of no return on your investment. 80% of
the time you will get back only half your investment, but 10% of the time,
you will get back 10 times your investment.